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Battle fantasia ps3 review
Battle fantasia ps3 review










battle fantasia ps3 review

battle fantasia ps3 review

However, few have strong story modes, like the PlayStation-era fighters I loved so much. Years later, fighting games have made a comeback and, without arcades lining every street corner, they have directly penetrated the living room. I wanted to know about each and every one of them – I was hooked. Each of the characters had motivation for fighting in the Iron Fist Tournament, and you could witness their stories without ever cracking open the manual. Unlike traditional arcade brawlers, like Street Fighter, Tekken had a story.

battle fantasia ps3 review

There were a lot of things that made the home version feel superior, such as new game modes and additional characters, but I think the unique endings for each individual character are what kept me in the den rather than at Aladdin’s Castle. Even though I had been a huge arcade buff growing up, I always had a lot more fun playing Tekken at home by myself than I did at the arcades with other people. In this helpless state they'll be more susceptible to a lengthy juggle combo.SeanNOLA’s Take: I remember where I was when arcade fighters started coming home: I was in the living room playing Tekken. A low Gachi Drive sends your opponent hurtling towards the far wall, where they will spin-dizzied for a short time - the perfect opportunity to hit them with a guaranteed Super - while a high Gachi Drive launches them onto the arena wall, where they'll bounce back towards you. Alternatively, timing forward and Gachi or diagonally-forward and Gachi will execute either a high or low Gachi Drive. If the player hits the Gachi button precisely in time with the enemy's high attack, or down and Gachi for a low attack, they will perform a Gachi Match - interrupting the enemy's offensive long enough for a swift counter. In a similar style to the classic Third Strike, Battle Fantasia fields a parrying system courtesy of its fifth Gachi button. The other half receives more specific benefits, including Marco summoning his pet dragon and Face loading his pistols with proper bullets - outside of Heat they have the stopping power of a Frisbee. Whilst Heated, half the roster will have their normal and special moves supped up, significantly increasing their combo opportunities. As well as providing access to each character's does-exactly-what-it-says-on-the-tin Super move, a stock of MP can also be used to enter Heat Up mode for a short time by tapping both punches or kicks, setting your character on fire Super Saiyan style.

battle fantasia ps3 review

Heating Up is the only way to do serious damage.Įach player has a three-tiered MP gauge, which fills as you do and take damage. Battle Fantasia's unlockable boss, The End of Deathbringer, has a ludicrous amount of HP. If you've bought an arcade stick for every console since the first SNES port of Street Fighter II, Battle Fantasia's Gachi and Heat Up systems will be incentive enough to spend hours in the Practice Mode. Still, that's not to say Battle Fantasia lacks depth. If you played Street Fighter Alpha back in the day then you'll already be able to pick up and play Battle Fantasia to a competent level - Alpha 3 players won't even have to worry about picking an Ism. Indeed, without the added complication of Burst Gauges, Roman Cancelling and Instant Kills, Battle Fantasia is noticeably more accessible than Arc System Works' flagship fighter. Everything exudes Japanese manga quirkiness, with bouts between "jetski-chainsaw" wielding warriors and giant dwarves with steam-powered backpacks a common occurrence in amongst the rabbit wizards and cat-girl waitresses.Īlthough Battle Fantasia has light/heavy punches and kicks, doing away with mediums in the same way as King of Fighters, it plays more like Street Fighter than you'd expect from the developer of Guilty Gear.

BATTLE FANTASIA PS3 REVIEW FULL

Like the sublime Street Fighter IV, Battle Fantasia opts for a 2.5D fighter styling - 2D fighter mechanics on a 2D plane with full 3D graphics - and comes across as a fantasy-themed anime set in a steampunk universe. But after many months of waiting the UK is at least getting a console port of Battle Fantasia for the Xbox 360 and PS3. Why does it always take ages for the UK to get the latest 2D fighters? The Japanese have been enjoying Street Fighter IV in their arcades for nearly half a year, America got a console port of Arcana Heart with Europe once again overlooked, and as far as I'm aware there's only one BlazBlue arcade cabinet in the country at the Casino in London - not very helpful if you live in Cornwall.












Battle fantasia ps3 review